<ply-base.h>namespace plyMemory
<ply-base.h>namespace plyAt the lowest level, there's virtual memory, which can be mapped to physical memory using the underlying operating system.
The heap sits directly above that, dividing memory into variable-sized blocks that can be dynamically allocated and freed by the application as needed. Higher-level containers for managing memory, like String, Array, Map, Owned and Reference, are described in later sections.
Heap
Plywood contains its own heap, which lets you allocate and free variable-sized blocks of memory.
| Low-level allocation | |
static void* | alloc(uptr num_bytes) |
static void* | realloc(void* ptr, uptr num_bytes) |
static void* | free(void* ptr) |
static void* | alloc_aligned(uptr num_bytes, u32 alignment) |
| Creating and destroying objects | |
static T* | create<T>(Args&& args) |
static void | destroy(T* obj) |
| Monitoring the heap | |
static void | set_out_of_memory_handler(Functor<void()> handler) |
static Heap::Stats | get_stats() |
static void | validate() |
The Plywood heap is separate from the C Standard Library's heap. Both heaps can coexist in the same program, but memory allocated from a specific heap must always be freed using the same heap. Plywood's heap implementation uses dlmalloc under the hood.
Heap is thread-safe. All member functions can be called concurrently from separate threads.
Low-level Allocation
static void* alloc(uptr num_bytes)Allocates a block of memory from the Plywood heap. Equivalent to
malloc. Always returns 16-byte aligned memory, suitable for SIMD vectors. Returnsnullptrif allocation fails.static void* realloc(void* ptr, uptr num_bytes)Resizes a previously allocated block. The contents are preserved up to the smaller of the old and new sizes. May return a different pointer.
static void* free(void* ptr)Frees a previously allocated block, returning the memory to the heap.
static void* alloc_aligned(uptr num_bytes, u32 alignment)Allocates memory with a specific alignment. Use for alignments greater than 16 bytes.
Creating and Destroying Objects
By default, Plywood will override C++ new and delete to use the Plywood heap. If you don't want this behavior, perhaps because you're integrating Plywood into an existing application, define PLY_OVERRIDE_NEW=0.
You can create and destroy C++ objects in the Plywood heap directly using Heap::create and Heap::destroy, which essentially work like new and delete:
template <typename Type> static Type* create<Type>(Args&& args)Allocates heap memory for an object of type
Typeand calls the constructor. The provided arguments are passed to the constructor using perfect forwarding.template <typename Type> static void destroy(Type* obj)Invokes the destructor of an object and frees its memory back to the heap.
Owned<Foo> create_foo() {
return Heap::create<Foo>();
}
void destroy(Foo* foo) {
Heap::destroy(foo);
}
Monitoring the Heap
static void set_out_of_memory_handler(Functor<void()> handler)Sets an out-of-memory handler.
handlerwill be called if an allocation fails due to insufficient system memory.Out-of-memory events are usually unrecoverable. There's really no ideal way to handle them, other than to collect a report when the event occurs so that the issue can be investigated. In general, developers should establish a memory budget and aim to stay within it.
static Heap::Stats get_stats()Returns statistics about heap usage.
num_bytes_allocatedis the sum of the sizes of all allocated blocks.virtual_memory_size, a larger number, is the total amount of system memory used to store those blocks, including bookkeeping overhead and unused space.{table caption="
Heap::Statsmembers"}uptr|num_bytes_allocateduptr|virtual_memory_size {/table}static void validate()Validates the heap's internal consistency. Useful for debugging. Will force an immediate crash if the heap is corrupted, which is usually caused by a memory overrun or dangling pointer. Inserting calls to
validatecan help track down the cause of the corruption.
VirtualMemory
The VirtualMemory class is a platform-independent wrapper for mapping virtual memory to physical memory.
static VirtualMemory::Info | get_page_info() |
static bool | alloc(void*& out_addr, uptr num_bytes) |
static bool | reserve(void*& out_addr, uptr num_bytes) |
static void | commit(void* addr, uptr num_bytes) |
static void | decommit(void* addr, uptr num_bytes) |
static void | free(void* addr, uptr num_bytes) |
In C++ applications, memory is represented as a 32-bit or 64-bit address space known as virtual memory, which is divided into fixed-sized pages. Most pages are initially unusable and will cause an access violation or segmentation fault if accessed. To make pages usable, they must be mapped to physical memory by the underlying operating system.
static VirtualMemory::Info get_page_info()Returns information about the system's virtual memory page size and allocation alignment.
VirtualMemory::Infohas these members:{table caption="
VirtualMemory::Infomembers"}uptr|alloc_alignmentuptr|page_size {/table}static Stats get_usage_summary()Returns statistics about the current process's virtual memory usage.
static bool alloc_pages(void*& out_addr, uptr num_bytes)Allocates and commits virtual memory pages. The address is written to
out_addr. Returnstrueon success.static bool reserve_pages(void*& out_addr, uptr num_bytes)Reserves virtual address space without committing physical memory. Use
commit_pageslater to back it with physical memory.static void commit_pages(void* addr, uptr num_bytes)Commits previously reserved pages, backing them with physical memory.
static void decommit_pages(void* addr, uptr num_bytes)Decommits pages, releasing the physical memory while keeping the address space reserved.
static void free_pages(void* addr, uptr num_bytes)Frees previously allocated or reserved pages, returning the address space to the system.